Football Plays

Run Plays

Interior runs, perimeter runs, quarterback runs, option plays, and RPO tags built around the run game.

Football plays field diagramA simplified football field showing offensive routes, run action, defensive coverage, and pressure arrows.SNAPXLTLGCRGRTYZQBRBHCBETTEMSCBFSSSRun lanes, routes, coverages, pressures, and special teams calls

Play categories

Use these pages to focus on one play family at a time, then jump into the calls, coverages, and special teams plays that match what you are studying.

Overview

Play index

Filter within this category by jumping directly to a call, concept, coverage, pressure, or special teams play.

37 plays

Offensive Run Plays#

Runs that move the ball on the ground: gap schemes, zone schemes, misdirection, quarterback runs, and receiver runs.

Dive / Plunge / Buck#

Dive / Plunge / Buck Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Dive / Plunge / Buck LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Dive / Plunge / Buck teaching diagram.

Family: Interior run

What it is: A straight-ahead handoff into an A-gap or B-gap. The back gets downhill immediately and the line tries to create vertical movement rather than a wide running lane.

When to use it: Short yardage, early downs, red zone, or whenever the offense wants a low-risk tempo play that keeps the clock moving.

Good against: Light boxes, nickel personnel, soft two-high shells, and defensive fronts that are conceding interior leverage.

Bad against: Bear fronts, double A-gap mug looks, run blitzes, and tackles/noses who can reset the line of scrimmage.

Pairs well with: Complements inside zone, play-action, quick slants, and QB sneak.

Iso / Lead#

Iso / Lead Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Iso / Lead LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS FB isolates Mike Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Iso / Lead teaching diagram.

Family: Interior run

What it is: A lead run built to isolate the fullback or lead blocker on a linebacker. The back follows the lead block and makes one decisive cut.

When to use it: When the offense has a physical fullback/H-back and wants to test whether linebackers can take on blocks.

Good against: Even fronts, smaller nickel linebackers, and defenses that sit in balanced boxes without slanting hard.

Bad against: Loaded boxes, wrong-arm defensive ends squeezing the lead path, and teams that blitz the target linebacker.

Pairs well with: Pairs with power, play-action lead, and boot from I-formation.

Off Tackle#

Off Tackle Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Off Tackle LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS C-gap Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Off Tackle teaching diagram.

Family: Edge run

What it is: A downhill run aimed just outside the tackle rather than directly into the center of the line. The runner can press the C-gap and bounce if the edge collapses.

When to use it: Base downs when the offense wants more space than an inside dive but does not want a full perimeter play.

Good against: Odd fronts with soft edges, linebackers who overrun inside zone, and defenses protecting the middle.

Bad against: Wide defensive ends, scrape-exchange teams, and safeties rolled down into the alley.

Pairs well with: Pairs with toss, power, counter, and bootleg.

Power O#

Power O Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Power O LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS C-gap Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Power O teaching diagram.

Family: Gap run

What it is: A gap-scheme run with a down-blocking surface, a kick-out block on the edge, and a backside guard pulling through the hole.

When to use it: When the offense wants a physical identity play and has a guard who can pull cleanly.

Good against: Four-down fronts, light boxes, and defenses that play linebackers high or slow to trigger.

Bad against: Penetrating 3-techniques, run blitzes into the pull path, and fast scrape linebackers.

Pairs well with: Pairs with counter, play-action power, and QB power.

Duo#

Duo Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Duo LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Duo teaching diagram.

Family: Gap/vertical run

What it is: A downhill double-team run that looks like inside zone but behaves more like power without a puller. The back presses inside and reads linebacker movement.

When to use it: When the offense wants vertical displacement without exposing a pulling guard.

Good against: Odd fronts, light boxes, two-high structures, and defenses that spill power well.

Bad against: Heavy interior movement, slants into the double teams, and linebackers who beat blockers to their fits.

Pairs well with: Pairs with play-action glance, stick RPO, and tight end pop.

Toss#

Toss Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Toss LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS perimeter Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Toss teaching diagram.

Family: Perimeter run

What it is: The quarterback pitches the ball to a back who immediately widens toward the sideline. The offense tries to win with speed and angles.

When to use it: When the edge defender is tight, the defense is packed inside, or the offense has a fast back in space.

Good against: Interior-heavy fronts, slow linebackers, and defenses that are not setting a hard edge.

Bad against: Fast force players, cloud corners, safeties rolled down, and defensive ends aligned very wide.

Pairs well with: Pairs with toss crack, play-action toss, and reverse.

Sweep#

Sweep Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Sweep LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Sweep teaching diagram.

Family: Perimeter run

What it is: A wide run where blockers pull or lead toward the edge to create a moving wall for the ball carrier.

When to use it: When the offense has athletic linemen and wants to stretch the defense horizontally.

Good against: Packed boxes, linebackers who flow slowly, and defensive fronts that align inside-heavy.

Bad against: Force defenders with outside leverage, corner blitzes, and teams that spill the pullers quickly.

Pairs well with: Pairs with counter, bootleg, and crack toss.

Buck Sweep#

Buck Sweep Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Buck Sweep LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Buck Sweep teaching diagram.

Family: Wing-T / gap run

What it is: A classic sweep using pulling guards and backfield misdirection. It is designed to punish defenders who freeze on backfield action.

When to use it: When linebackers are reading guards or stepping downhill too aggressively.

Good against: Even fronts, over fronts, and defenses that do not exchange gaps cleanly versus pullers.

Bad against: Teams that wrong-arm pullers, spill everything to fast alley players, or fit the perimeter with corners.

Pairs well with: Pairs with trap, waggle, and belly.

Trap#

Trap Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Trap LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS trap block Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Trap teaching diagram.

Family: Gap run

What it is: The offense intentionally leaves a defensive lineman unblocked for a moment, then traps him with a pulling blocker from the opposite side.

When to use it: When a defensive tackle or end is penetrating upfield and creating his own blocking angle.

Good against: Aggressive 3-techniques, slanting fronts, and pass-rush minded linemen.

Bad against: Two-gapping linemen, linebackers who scrape immediately, and teams that read the puller.

Pairs well with: Pairs with sweep, counter, and play-action trap.

Counter#

Counter Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Counter LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS backside kick Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Counter teaching diagram.

Family: Misdirection run

What it is: The back initially steps one way before the play hits the other way. The line may use influence blocks or pullers to sell the false direction.

When to use it: When linebackers are overpursuing zone or toss and the offense wants to use that flow against them.

Good against: Fast-flow teams, scrape linebackers, and defenses keyed to backfield movement.

Bad against: Disciplined gap-control defenses, backside edge players who stay home, and blitzes into the counter path.

Pairs well with: Pairs with power, sweep, and counter play-action.

Counter Trey#

Counter Trey Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Counter Trey LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS backside kick Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Counter Trey teaching diagram.

Family: Misdirection run

What it is: A counter variant with two pullers, often the backside guard and tackle or guard and H-back. The first puller kicks, the second leads.

When to use it: When the offense can create a strong down-blocking surface and wants a big-gap run.

Good against: Over fronts, linebackers who flow too fast, and defensive ends that can be kicked out.

Bad against: Penetration that disrupts pullers, tight bear fronts, and edge defenders who wrong-arm well.

Pairs well with: Pairs with GT counter, QB counter, and split-zone action.

Inside Zone#

Inside Zone Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Inside Zone LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS bang / bend / bounce Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Inside Zone teaching diagram.

Family: Zone run

What it is: A zone-blocked run where linemen step together and the back reads interior movement. The runner can bang it frontside, bend backside, or bounce outside.

When to use it: A core early-down call for spread teams because it is simple, repeatable, and formation-flexible.

Good against: Light boxes, even fronts, and defenses that let the offense climb to linebackers.

Bad against: Bear fronts covering interior linemen, heavy slants, and linebackers who trigger downhill quickly.

Pairs well with: Pairs with zone read, glance RPO, bubble RPO, and split zone.

Outside Zone / Stretch#

Outside Zone / Stretch Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Outside Zone / Stretch LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS stretch then cut Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Outside Zone / Stretch teaching diagram.

Family: Zone run

What it is: A wide zone run that stretches the front laterally before the back cuts upfield. It stresses edge discipline and pursuit angles.

When to use it: When the offense wants to make big defensive linemen run and create cutback lanes.

Good against: Static fronts, slow linebackers, and defenses with poor backside contain.

Bad against: Penetrating edge players, run-through linebackers, and safeties fitting fast from depth.

Pairs well with: Pairs with bootleg, keeper, toss, and play-action flood.

Split Zone#

Split Zone Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Split Zone LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS slice block Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Split Zone teaching diagram.

Family: Zone run

What it is: Inside zone with an H-back or tight end slicing across the formation to block the backside edge.

When to use it: When defenses are chasing zone from the backside or squeezing the read player too hard.

Good against: Aggressive backside ends, odd fronts, and teams overplaying zone read.

Bad against: Linebackers who scrape over the slice block and edge defenders who spill the slice cleanly.

Pairs well with: Pairs with slice bluff, TE pop pass, and boot.

Wham#

Wham Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Wham LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS wham on DT Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Wham teaching diagram.

Family: Interior run

What it is: A trap-like concept where a tight end or H-back blocks an interior defender from an angle, often catching the tackle/nose off guard.

When to use it: When an interior defender is penetrating upfield or playing too light against tight formations.

Good against: Aggressive defensive tackles, odd fronts, and defenses expecting pass protection.

Bad against: Two-gapping noses, linebackers who fit immediately, and teams that recognize the H-back motion.

Pairs well with: Pairs with split zone, tight end screen, and play-action pop.

Draw#

Draw Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Draw LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS pass look first Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Draw teaching diagram.

Family: Pass-look run

What it is: The offense sells pass protection and quarterback dropback, then hands the ball to a back attacking the space vacated by pass rushers.

When to use it: Passing downs, long-yardage situations, or against defenses that are flying upfield to pressure the quarterback.

Good against: Aggressive pass rushes, wide rush lanes, blitz looks with linebackers leaving the box.

Bad against: Disciplined rushes, delayed linebacker blitzes, and defenses that keep a spy or low-hole player.

Pairs well with: Pairs with dropback pass, screen, and quick game.

Quarterback Sneak#

Quarterback Sneak Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Quarterback Sneak LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS A-gap Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Quarterback Sneak teaching diagram.

Family: Short-yardage run

What it is: The quarterback takes the snap and immediately attacks a small crease near the center.

When to use it: One yard or less, goal line, and late-game situations where ball security and speed matter.

Good against: Soft A-gaps, light noses, and defenses that are not packed directly over the center.

Bad against: Goal-line bear fronts, submarine techniques, and defenses anticipating the silent count or cadence.

Pairs well with: Pairs with hard count, quick shift, and play-action from heavy personnel.

QB Power#

QB Power Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. QB Power LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
QB Power teaching diagram.

Family: Quarterback run

What it is: A power run where the quarterback is the ball carrier, giving the offense an extra blocker compared with a running back handoff.

When to use it: When the quarterback is a true run threat and the offense wants numbers in the box.

Good against: Light boxes, man coverage, and defenses that remove linebackers from the run fit.

Bad against: Fast scrape teams, loaded boxes, and defenses willing to hit the quarterback repeatedly.

Pairs well with: Pairs with read option, bash, and RPO glance.

QB Counter#

QB Counter Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. QB Counter LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS backside kick Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
QB Counter teaching diagram.

Family: Quarterback run

What it is: A quarterback version of counter that uses pullers and misdirection to attack away from the initial backfield action.

When to use it: When the defense is keying the running back and flowing hard to zone or power.

Good against: Man coverage, overpursuing linebackers, and defensive ends squeezing the back.

Bad against: Spy defenders, run blitzes, and teams with disciplined backside edges.

Pairs well with: Pairs with inverted veer, QB power, and play-action crossers.

Bootleg / Keeper#

Bootleg / Keeper Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Bootleg / Keeper LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS QB boot Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Bootleg / Keeper teaching diagram.

Family: Quarterback run/pass

What it is: The quarterback fakes a handoff, then rolls away from the run action. It can be a designed run, a pass, or a read with both.

When to use it: After the offense has established zone, stretch, power, or toss action.

Good against: Defenses overcommitting to the run, backside ends crashing, and linebackers with poor eye discipline.

Bad against: Teams that keep the backside edge home, play contain rush, or spin a safety into the boot lane.

Pairs well with: Pairs with outside zone, split zone, waggle, and flood.

End-Around#

End-Around Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. End-Around LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS jet handoff Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
End-Around teaching diagram.

Family: Receiver run

What it is: A receiver crosses behind the quarterback and takes a handoff or pitch to attack the perimeter.

When to use it: When the defense is ignoring motion or the offense wants to punish heavy boxes with receiver speed.

Good against: Static edges, packed interiors, and linebackers who do not bump with motion.

Bad against: Fast nickel defenders, corner blitzes, and edges that widen with motion.

Pairs well with: Pairs with jet sweep, reverse, and pop pass.

Reverse#

Reverse Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Reverse LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS reverse exchange Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Reverse teaching diagram.

Family: Misdirection run

What it is: The ball appears to go one direction before being handed or pitched to a receiver moving the other way.

When to use it: When pursuit is overaggressive and defenders are flying to the first ball carrier.

Good against: Fast-flow defenses, aggressive safeties, and teams chasing toss or sweep.

Bad against: Disciplined backside contain, slow-developing blocking, and defenses with corners who stay home.

Pairs well with: Pairs with sweep, end-around, and halfback pass.

Jet Sweep#

Jet Sweep Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Jet Sweep LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS jet handoff Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Jet Sweep teaching diagram.

Family: Motion/perimeter run

What it is: A receiver goes in fast motion and receives the ball at or near the snap, forcing the defense to adjust in real time.

When to use it: To create horizontal stress, identify man/zone, or get a slot receiver the ball without a downfield throw.

Good against: Heavy boxes, slow linebacker rotations, and defenses that do not bump or spin with motion.

Bad against: Wide edges, physical nickel defenders, and teams that set a hard force player.

Pairs well with: Pairs with inside zone, orbit motion, pop pass, and split-flow RPO.

Wildcat Power#

Wildcat Power Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Wildcat Power LOS LT LG C RG RT TE X QB FB RB Z E T T E W M S CB CB FS SS C-gap Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Wildcat Power teaching diagram.

Family: Direct-snap run

What it is: A direct snap to a runner, usually with a lead blocker or puller. It removes the quarterback handoff exchange and emphasizes downhill force.

When to use it: Short yardage, red zone, or when the offense has a dynamic runner it wants to feature.

Good against: Light boxes, defensive packages built for pass, and teams slow to adjust to unbalanced formations.

Bad against: Goal-line fronts, edge overloads, and defenses that treat it as a run-only package.

Pairs well with: Pairs with jump pass, sweep, and reverse.

Option and RPO Plays#

Plays where the quarterback reads a defender or coverage structure instead of the offense blocking every defender.

Speed Option#

Speed Option Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Speed Option LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS read force R Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Speed Option teaching diagram.

Family: Option

What it is: The quarterback attacks the edge with a pitch player outside. The force defender must choose between the quarterback and the pitch.

When to use it: When the offense wants to option an unblocked perimeter defender instead of blocking him.

Good against: Slow force players, aggressive ends, and defenses without a fast alley fitter.

Bad against: Wide edges, scrape-exchange rules, and disciplined force defenders who make the quarterback give up space.

Pairs well with: Pairs with inside zone, load option, and bubble RPO.

Triple Option#

Triple Option Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Triple Option LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS dive / keep / pitch Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Triple Option teaching diagram.

Family: Option

What it is: A three-phase option: dive, quarterback keep, and pitch. The quarterback reads defenders in sequence.

When to use it: When the offense can practice the mesh and wants to make defenders tackle assignment football.

Good against: Overaggressive fronts, teams with poor option discipline, and defenses relying on one unblocked star.

Bad against: Fast, assignment-sound defenses; loaded boxes; and teams that can spill and scrape without hesitation.

Pairs well with: Pairs with veer, midline, and play-action post.

Veer Option#

Veer Option Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Veer Option LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS dive / keep / pitch Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Veer Option teaching diagram.

Family: Option

What it is: An option family where the line blocks down and the quarterback reads an unblocked defender for give/keep.

When to use it: When defensive ends are squeezing or linebackers are fitting too aggressively inside.

Good against: Odd fronts, crashing ends, and defenses that overplay the dive.

Bad against: Exchange calls, fast scrape linebackers, and defenses that force the quarterback to pitch under pressure.

Pairs well with: Pairs with belly, midline, and rocket toss.

Midline Option#

Midline Option Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Midline Option LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS dive / keep / pitch Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Midline Option teaching diagram.

Family: Option

What it is: A tighter option that reads an interior defensive lineman, often a 3-technique, rather than the edge.

When to use it: When the defense has a disruptive tackle the offense prefers to read instead of block.

Good against: Penetrating tackles, over fronts, and defenses that widen edge players.

Bad against: Two-gapping interiors, blitzes into the mesh, and linebackers who fold quickly into the A/B gaps.

Pairs well with: Pairs with veer, trap, and QB follow.

Zone Read#

Zone Read Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Zone Read LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Read unblocked DE Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Zone Read teaching diagram.

Family: Read option

What it is: Inside zone paired with a quarterback read of the backside edge. If the edge crashes, the quarterback keeps; if he stays wide, the ball is handed off.

When to use it: A base spread call when the offense wants to punish backside pursuit.

Good against: Crashing defensive ends, overpursuit, and defenses that play a light box.

Bad against: Scrape exchange, slow-playing edges, and safeties inserted into the quarterback keep lane.

Pairs well with: Pairs with split zone, bubble RPO, and QB power.

Inverted Veer / Power Read#

Inverted Veer / Power Read Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Inverted Veer / Power Read LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS read force R Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Inverted Veer / Power Read teaching diagram.

Family: Read option

What it is: The back becomes the sweep player while the quarterback reads the edge and may keep inside behind power-style blocking.

When to use it: When the offense wants the quarterback inside and the back threatening the perimeter.

Good against: Defenses that widen with sweep action, man coverage, and ends unsure whether to chase or box.

Bad against: Loaded interiors, fast scrape linebackers, and defenses that spill the sweep without widening the box.

Pairs well with: Pairs with QB counter, sweep, and glance RPO.

Load Option#

Load Option Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Load Option LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS read force R Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Load Option teaching diagram.

Family: Option

What it is: A speed option variant where the offense blocks the force player and reads or attacks the next defender.

When to use it: When the defense has a dangerous edge defender the offense wants to account for with a blocker.

Good against: Teams with one star force player, nickel structures, and defenses rotating late.

Bad against: Secondary support that fits quickly, corners willing to tackle, and overloaded edges.

Pairs well with: Pairs with speed option and toss.

Pitch Option#

Pitch Option Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Pitch Option LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS read force R Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Pitch Option teaching diagram.

Family: Option

What it is: A perimeter option emphasizing the pitch phase. The quarterback presses the edge to make the force player commit.

When to use it: When a back has a speed advantage in space and the quarterback can handle the pitch under pressure.

Good against: Heavy boxes, slow alley players, and defenses that squeeze too tightly inside.

Bad against: Force defenders with outside leverage, wet conditions, and blitzes that attack the mesh.

Pairs well with: Pairs with toss, boot, and QB keep.

Bubble RPO#

Bubble RPO Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Bubble RPO LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Read Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Bubble RPO teaching diagram.

Family: RPO

What it is: A run play paired with an immediate bubble throw to a slot or receiver. The quarterback throws if the perimeter count is favorable.

When to use it: When defenses overpack the box or fail to align enough defenders over receivers.

Good against: Loaded boxes, off corners, and linebackers who apex too far inside.

Bad against: Cloud corners, press nickel defenders, and defenses that trigger safeties downhill.

Pairs well with: Pairs with inside zone, split zone, and glance RPO.

Glance / Slant RPO#

Glance / Slant RPO Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Glance / Slant RPO LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Read Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Glance / Slant RPO teaching diagram.

Family: RPO

What it is: A run paired with a quick slant or glance route behind a linebacker or safety fitting the run.

When to use it: When a second-level defender is both a run fitter and pass defender.

Good against: Single-high rotations, aggressive linebackers, and safeties inserting into the box.

Bad against: Tight man coverage, robber defenders, and defenses that collision the slant while fitting the run.

Pairs well with: Pairs with inside zone, duo, and QB draw.

Stick RPO#

Stick RPO Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Stick RPO LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Read Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Stick RPO teaching diagram.

Family: RPO

What it is: A run paired with a stick route, quick out, or flat route from a tight end/slot. The quarterback reads an apex defender.

When to use it: When the defense is using an overhang player to play both run support and pass coverage.

Good against: Apex linebackers, soft nickel alignments, and zone teams giving space outside.

Bad against: Press-man, hard flat corners, and blitzes that force the throw before the route declares.

Pairs well with: Pairs with inside zone, power, and spacing.

Pop Pass#

Pop Pass Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Pop Pass LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Read Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Pop Pass teaching diagram.

Family: RPO / play-action

What it is: A quick vertical or seam throw to a tight end/slot behind linebackers reacting to run action.

When to use it: Near the goal line or after linebackers have been trained to trigger downhill.

Good against: Aggressive linebackers, run-heavy personnel matchups, and safeties fitting late.

Bad against: Tampa-style middle drops, robber safeties, and teams that collision tight ends at the line.

Pairs well with: Pairs with split zone, wham, and inside zone.

Triple Option RPO#

Triple Option RPO Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Triple Option RPO LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Read Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Triple Option RPO teaching diagram.

Family: RPO

What it is: A modern option blend: a run read plus a quick pass option, often bubble, glance, or fast screen.

When to use it: When the offense wants to stress a box defender and a perimeter defender on the same snap.

Good against: Defenses that cheat extra bodies into the box, rotate late, or give easy access throws.

Bad against: Pattern-match teams with disciplined apex defenders, man coverage, and exotic pressures.

Pairs well with: Pairs with zone read, bubble, and orbit motion.