Football Plays

Pressures and Stunts

Four-man rushes, blitzes, simulated pressures, stunts, and run-fit adjustments for attacking protections.

Football plays field diagramA simplified football field showing offensive routes, run action, defensive coverage, and pressure arrows.SNAPXLTLGCRGRTYZQBRBHCBETTEMSCBFSSSRun lanes, routes, coverages, pressures, and special teams calls

Play categories

Use these pages to focus on one play family at a time, then jump into the calls, coverages, and special teams plays that match what you are studying.

Overview

Play index

Filter within this category by jumping directly to a call, concept, coverage, pressure, or special teams play.

31 plays

Defensive Rushes, Blitzes, and Stunts#

Pressure calls that attack protection rules, quarterback timing, and offensive line communication.

Base Four-Man Rush#

Base Four-Man Rush Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Base Four-Man Rush LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Base Four-Man Rush teaching diagram.

Family: Rush

What it is: The defense rushes four and drops seven into coverage, relying on the front to win without extra pressure.

When to use it: When the defense can generate pressure organically or wants coverage numbers.

Good against: Pass concepts requiring time, quarterbacks who struggle versus crowded coverage, and offenses without elite protection answers.

Bad against: Great offensive lines, quick game that neutralizes rush, and quarterbacks comfortable versus zone.

Pairs well with: Pairs with Cover 2, Cover 3, quarters, and simulated pressure.

Mike Blitz#

Mike Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Mike Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Mike Blitz teaching diagram.

Family: Blitz

What it is: The middle linebacker attacks an interior gap, often forcing the center or back to make a protection choice.

When to use it: When the offense has protection issues or the center is slow identifying pressure.

Good against: Empty protection, slow-developing passes, and backs who struggle in pass protection.

Bad against: Quick throws, screens, and offenses that slide protection directly to the Mike.

Pairs well with: Pairs with Cover 1 and fire zone.

Double A-Gap Blitz#

Double A-Gap Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Double A-Gap Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Double A-Gap Blitz teaching diagram.

Family: Blitz

What it is: Both A-gaps are threatened by linebackers, creating stress on the center, guards, and running back.

When to use it: On third down to force protection communication and muddy the quarterback’s pre-snap read.

Good against: Young quarterbacks, empty formations, and offenses that struggle with interior pressure.

Bad against: Quick outs, screens, max protection, and quarterbacks who can check to runs outside.

Pairs well with: Pairs with mug fronts and Cover 1 robber.

Edge Blitz#

Edge Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Edge Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Edge Blitz teaching diagram.

Family: Blitz

What it is: A linebacker or overhang defender rushes off the edge, often outside the offensive tackle or tight end.

When to use it: When the offense is slow setting the edge in protection or overusing boot/action away.

Good against: Bootlegs, slow tackles, and backs scanning inside first.

Bad against: Screens, quick flats, and offenses that chip or keep the tight end in protection.

Pairs well with: Pairs with Cover 3 and replacement coverage.

Nickel Blitz#

Nickel Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Nickel Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS rotated deep Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Nickel Blitz teaching diagram.

Family: Blitz

What it is: The slot/nickel defender rushes from the perimeter while coverage rotates behind it.

When to use it: Against slot-heavy formations, RPOs, and quarterbacks not accounting for overhang defenders.

Good against: Bubble RPO, quick game, and protection rules that ignore the nickel.

Bad against: Quick throws to the vacated slot, motion that removes the nickel, and running directly at the pressure.

Pairs well with: Pairs with Cover 3 buzz and simulated pressure.

Corner Blitz#

Corner Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Corner Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS safety replaces Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Corner Blitz teaching diagram.

Family: Blitz

What it is: An outside corner rushes, usually with a safety rotating over the top or a zone replacement behind it.

When to use it: When the offense’s receiver is unlikely to block or the quarterback ignores boundary pressure.

Good against: Boundary runs, slow play-action, and quarterbacks with poor peripheral awareness.

Bad against: Quick fade/slant alerts, motion revealing the blitz, and empty formations with immediate throws.

Pairs well with: Pairs with Cover 6 and trap coverage.

Safety Blitz#

Safety Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Safety Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS rotation Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Safety Blitz teaching diagram.

Family: Blitz

What it is: A safety rotates down and attacks the backfield, often from depth or late disguise.

When to use it: To surprise run-heavy teams or pressure from an unexpected angle.

Good against: Play-action, outside zone, and quarterbacks who do not reset protection after rotation.

Bad against: Quick throws behind the safety, max protection, and offenses that identify the rotation early.

Pairs well with: Pairs with Cover 1, Cover 3, and robber disguises.

Fire Zone#

Fire Zone Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Fire Zone LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS deep 1/3 deep 1/3 deep 1/3 Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Fire Zone teaching diagram.

Family: Zone pressure

What it is: A five-man pressure with zone coverage behind it, commonly three deep and three underneath.

When to use it: When the defense wants pressure while still protecting against quick throws better than pure man blitz.

Good against: Standard dropback pass, protection rules expecting man blitz, and quarterbacks throwing into pressure.

Bad against: Flood concepts, quick screens, and offenses finding the dropped lineman/void.

Pairs well with: Pairs with zone blitz and Cover 3.

Zone Blitz#

Zone Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Zone Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS deep 1/3 deep 1/3 deep 1/3 Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Zone Blitz teaching diagram.

Family: Zone pressure

What it is: A pressure where expected rushers can drop and second-level defenders rush, changing the protection and coverage picture.

When to use it: To confuse quarterbacks and offensive linemen without playing all-out man behind it.

Good against: Quarterbacks reading pre-snap only, protections set to static fronts, and quick throws into assumed voids.

Bad against: Patient quarterbacks, screen game, and offenses that identify droppers quickly.

Pairs well with: Pairs with fire zone and creepers.

Simulated Pressure#

Simulated Pressure Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Simulated Pressure LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Simulated Pressure teaching diagram.

Family: Sim pressure

What it is: The defense shows a blitz look but rushes only four, usually from unexpected locations while dropping a lineman or edge.

When to use it: When the defense wants the offense to set protection like a blitz without sacrificing coverage numbers.

Good against: Protection communication, quick-game timing, and quarterbacks expecting all-out pressure.

Bad against: Offenses that handle post-snap movement, strong hot-route rules, and quick perimeter throws.

Pairs well with: Pairs with Cover 3 buzz, Cover 1 robber, and match quarters.

Creeper Pressure#

Creeper Pressure Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Creeper Pressure LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Creeper Pressure teaching diagram.

Family: Sim pressure

What it is: A simulated pressure where a second- or third-level defender rushes and a defensive lineman drops, typically keeping a four-man rush count.

When to use it: To create confusion while maintaining seven in coverage.

Good against: RPOs, pass protections that ignore overhang rushers, and quarterbacks reading the wrong dropper.

Bad against: Screens, quick throws to the vacated area, and offenses that identify the replacement rotation.

Pairs well with: Pairs with Tite front and buzz coverage.

Cross Dog#

Cross Dog Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Cross Dog LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Cross Dog teaching diagram.

Family: Blitz

What it is: Two linebackers cross paths through interior gaps, forcing blockers to pass off rushers in traffic.

When to use it: On passing downs or versus backs/centers who struggle sorting crossing rushers.

Good against: Man protection, slow interior communication, and quarterbacks vulnerable to middle pressure.

Bad against: Slide protection, quick throws, and running plays that hit where linebackers vacate.

Pairs well with: Pairs with Cover 1 or fire zone.

Green Dog#

Green Dog Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Green Dog LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS blitz if RB blocks Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Green Dog teaching diagram.

Family: Man pressure rule

What it is: A man defender assigned to a back adds to the rush if that back stays in to protect.

When to use it: When playing man coverage and the defense wants to punish max protection.

Good against: Running backs staying in protection, slow-developing pass concepts, and max-protect shots.

Bad against: Backs releasing quickly, screens, and quarterbacks who identify the green-dog trigger.

Pairs well with: Pairs with Cover 1 and Cover 2 Man.

Overload Blitz#

Overload Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Overload Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Overload Blitz teaching diagram.

Family: Blitz

What it is: The defense brings more rushers than blockers to one side, forcing the offense to choose what it cannot block.

When to use it: To attack a weak tackle, stress half-slide protection, or force the quarterback away from his preferred launch point.

Good against: Half-slide protections, empty sets, and offenses with no built-in quick answer.

Bad against: Screens away from pressure, quick backside throws, and quarterbacks who escape opposite the overload.

Pairs well with: Pairs with Cover 0 or fire zone.

TE Stunt#

TE Stunt Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. TE Stunt LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
TE Stunt teaching diagram.

Family: Defensive line stunt

What it is: The tackle penetrates first and the end loops inside or around him, creating a moving gap for the offensive line to pass off.

When to use it: When offensive linemen are setting aggressively or failing to communicate twists.

Good against: Pass protection, outside zone if timed well, and guards/tackles with poor handoff communication.

Bad against: Quick game, gap runs hitting before the loop, and offensive lines that pass twists cleanly.

Pairs well with: Pairs with four-man rush and blitz bluff.

ET Stunt#

ET Stunt Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. ET Stunt LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
ET Stunt teaching diagram.

Family: Defensive line stunt

What it is: The end crashes inside first while the tackle loops around to the edge or interior opening.

When to use it: Against tackles oversetting wide or guards who chase penetration.

Good against: Pass protection, boot action, and aggressive tackles.

Bad against: Fast inside runs, screens, and linemen who communicate the exchange.

Pairs well with: Pairs with edge pressure and simulated pressure.

TT Stunt#

TT Stunt Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. TT Stunt LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
TT Stunt teaching diagram.

Family: Defensive line stunt

What it is: Interior tackles exchange gaps to create confusion for center/guard combinations.

When to use it: Against offenses relying on clean interior pass protection or zone combos.

Good against: Centers with slow eyes, guards leaning into doubles, and pass sets that expect static rush lanes.

Bad against: Man-blocked interior runs, quick passes, and disciplined guards who keep shoulders square.

Pairs well with: Pairs with double A-gap mug looks.

Pirate / Interior Twist#

Pirate / Interior Twist Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Pirate / Interior Twist LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Pirate / Interior Twist teaching diagram.

Family: Defensive line stunt

What it is: A coordinated interior twist, often with both tackles or a tackle/nose looping across the formation.

When to use it: To attack interior protection rules and open lanes for blitzers or loopers.

Good against: Slide protection, young centers, and pass-heavy downs.

Bad against: Quick game, draws, and offenses that run directly at twisting linemen.

Pairs well with: Pairs with Mike blitz and simulated pressure.

NASCAR Rush Package#

NASCAR Rush Package Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. NASCAR Rush Package LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
NASCAR Rush Package teaching diagram.

Family: Pass rush package

What it is: A speed-heavy front with extra edge rushers replacing larger run defenders.

When to use it: Obvious passing downs where stopping the run is less important than affecting the quarterback.

Good against: Slow tackles, long-yardage passes, and quarterbacks who hold the ball.

Bad against: Draws, screens, QB runs, and offenses that force the speed rushers to defend power.

Pairs well with: Pairs with Cover 2 Man and prevent.

Defensive Run Fits and Adjustments#

Defensive calls that are not always 'plays' in the offensive sense, but are core answers to run-game and formation stress.

Run Blitz#

Run Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Run Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Run Blitz teaching diagram.

Family: Run pressure

What it is: A defender attacks a run gap immediately rather than reading passively.

When to use it: When the defense has a strong run tendency, short-yardage situation, or wants to change the line of scrimmage.

Good against: Inside zone, duo, and predictable downhill runs.

Bad against: Play-action, screens, and runs away from the blitzed gap.

Pairs well with: Pairs with Cover 1 or Cover 3 behind it.

Goal-Line Run Blitz#

Goal-Line Run Blitz Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Goal-Line Run Blitz LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS DL DL DL DL DL Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Goal-Line Run Blitz teaching diagram.

Family: Run pressure

What it is: A heavy interior pressure call designed to plug every interior gap near the goal line.

When to use it: Inside the five-yard line or on obvious sneak/dive downs.

Good against: Sneak, dive, iso, and power if the pressure wins first contact.

Bad against: Perimeter toss, pop pass, and play-action to eligible linemen/tight ends.

Pairs well with: Pairs with bear front and man coverage.

Spill and Box#

Spill and Box Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Spill and Box LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS spill inside-out / force outside-in Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Spill and Box teaching diagram.

Family: Run fit

What it is: Interior defenders spill the ball outside while perimeter defenders box it back in, creating a tackling funnel.

When to use it: Against power/counter teams where the defense wants to deny clean puller angles.

Good against: Power, counter, and gap schemes that rely on a clean kick-out.

Bad against: Wide zone, toss with speed, and offenses that crack the force defender.

Pairs well with: Pairs with quarters and safety run fits.

Scrape Exchange#

Scrape Exchange Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Scrape Exchange LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Scrape Exchange teaching diagram.

Family: Option defense

What it is: The edge defender crashes inside while a linebacker scrapes over the top to replace him against quarterback keep.

When to use it: Against zone read and option teams to change the quarterback’s read picture.

Good against: Zone read, inverted veer, and quarterbacks expecting the edge to stay home.

Bad against: Bubble RPO, split zone bluff, and offenses that read the scraping linebacker instead.

Pairs well with: Pairs with Cover 3 and Tite fronts.

QB Spy#

QB Spy Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. QB Spy LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS QB spy Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
QB Spy teaching diagram.

Family: Contain

What it is: One defender mirrors the quarterback rather than rushing or dropping normally.

When to use it: Against mobile quarterbacks, empty formations, or third down where scramble is a major threat.

Good against: QB draw, scramble, broken plays, and quarterbacks who extend plays outside structure.

Bad against: Dropback concepts that outnumber coverage, strong run game, and offenses that occupy the spy with routes.

Pairs well with: Pairs with man coverage and mush rush.

Mush Rush / Cage Rush#

Mush Rush / Cage Rush Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Mush Rush / Cage Rush LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS contain + slow rush Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Mush Rush / Cage Rush teaching diagram.

Family: Contain

What it is: Rushers stay controlled, compressing the pocket without flying past the quarterback.

When to use it: Against dangerous scramblers or option quarterbacks where contain matters more than speed to the sack.

Good against: QB scramble, boot, and off-schedule throws.

Bad against: Traditional pocket passers with time, screens, and offenses that can win slowly underneath.

Pairs well with: Pairs with spy and zone coverage.

Bear Front Pressure#

Bear Front Pressure Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Bear Front Pressure LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS DL DL DL DL DL Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Bear Front Pressure teaching diagram.

Family: Front/run fit

What it is: A covered-up interior front that places defenders over center and both guards, making inside gaps difficult to double.

When to use it: Short yardage, versus inside zone/duo, or to force the ball outside.

Good against: Inside zone, duo, sneak, and offenses without strong perimeter answers.

Bad against: Toss, outside zone, quick perimeter throws, and play-action if linebackers overcommit.

Pairs well with: Pairs with goal-line blitz and Cover 1.

Mint / Tite Squeeze#

Mint / Tite Squeeze Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Mint / Tite Squeeze LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS DL DL DL DL DL Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Mint / Tite Squeeze teaching diagram.

Family: Front/run fit

What it is: A three-down front with tight interior alignments that squeeze inside gaps and force the ball wide.

When to use it: Against spread offenses using inside zone, RPO, and light boxes.

Good against: Inside zone, split zone, and RPOs relying on clean B-gap access.

Bad against: Outside zone, pin-pull, and offenses with strong perimeter blocking.

Pairs well with: Pairs with match quarters and creepers.

Slant / Angle Front#

Slant / Angle Front Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Slant / Angle Front LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS spill inside-out / force outside-in Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Slant / Angle Front teaching diagram.

Family: Movement

What it is: The defensive line moves into new gaps at the snap, creating penetration and changing blocking angles.

When to use it: When the offense is comfortable blocking static fronts or the defense needs to create disruption.

Good against: Zone runs, young offensive lines, and predictable run direction.

Bad against: Trap, wham, counter away from the slant, and offenses that wash slanting linemen past the play.

Pairs well with: Pairs with run blitz and scrape exchange.

Banjo vs Bunch#

Banjo vs Bunch Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Banjo vs Bunch LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS deep 1/4 deep 1/4 deep 1/4 deep 1/4 pattern-match rules after routes declare Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Banjo vs Bunch teaching diagram.

Family: Coverage adjustment

What it is: Defenders exchange coverage responsibilities against bunch or stack releases instead of chasing through traffic.

When to use it: Against rub routes, mesh, and bunch formations.

Good against: Pick plays, quick crossers, and man-beater route combinations.

Bad against: Isolation routes outside the bunch and offenses that attack the exchange rules vertically.

Pairs well with: Pairs with match coverage and red-zone defense.

Robber / Rat in the Hole#

Robber / Rat in the Hole Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Robber / Rat in the Hole LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS 1 deep FS robber/hole Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Robber / Rat in the Hole teaching diagram.

Family: Coverage adjustment

What it is: A defender sits in the low middle to rob slants, digs, and crossers while others play man or zone around him.

When to use it: Against quarterbacks who target inside-breaking routes.

Good against: Slant, dig, drive, mesh, and RPO glance.

Bad against: Outside fades, wheels, high-low concepts, and offenses that hold the robber with eye manipulation.

Pairs well with: Pairs with Cover 1 and simulated pressure.

Cloud Corner Force#

Cloud Corner Force Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Cloud Corner Force LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS deep half deep half flat flat hook hook Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Cloud Corner Force teaching diagram.

Family: Coverage/run fit

What it is: A corner plays the flat aggressively, acting as a force defender while a safety protects over the top.

When to use it: Against perimeter screens, toss, and quick game to the outside.

Good against: Bubble, smoke, toss, and quick outs.

Bad against: Corner routes behind the cloud, smash, and offenses that crack the corner.

Pairs well with: Pairs with Cover 2 and Cover 6.