Football Plays

Special Teams

Kick, punt, return, block, and fake calls that decide field position and late-game leverage.

Football plays field diagramA simplified football field showing offensive routes, run action, defensive coverage, and pressure arrows.SNAPXLTLGCRGRTYZQBRBHCBETTEMSCBFSSSRun lanes, routes, coverages, pressures, and special teams calls

Play categories

Use these pages to focus on one play family at a time, then jump into the calls, coverages, and special teams plays that match what you are studying.

Overview

Play index

Filter within this category by jumping directly to a call, concept, coverage, pressure, or special teams play.

10 plays

Special Teams Plays Appendix#

Included as an appendix so the page covers the broader play universe while still emphasizing offense and defense.

Onside Kick#

Onside Kick Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Onside Kick LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS recover here Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Onside Kick teaching diagram.

Family: Special teams

What it is: A short kickoff designed to be recovered by the kicking team.

When to use it: Late-game situations when the kicking team needs possession more than field position.

Good against: Return teams aligned too deep or with poor hands on the front line.

Bad against: Alert hands teams, strict recovery rules, and situations where field position is more valuable than a low-probability recovery.

Pairs well with: Pairs with surprise onside and pooch kicks.

Squib Kick#

Squib Kick Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Squib Kick LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS low bouncing kick Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Squib Kick teaching diagram.

Family: Special teams

What it is: A low, bouncing kickoff designed to burn time and avoid a clean return by a dangerous returner.

When to use it: End of half/game or against elite return threats.

Good against: Deep returners, wind, and teams with poor upback handling.

Bad against: Short fields, return units prepared for it, and poor kick placement.

Pairs well with: Pairs with pooch kick and directional kick.

Pooch Kick#

Pooch Kick Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Pooch Kick LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS short high kick Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Pooch Kick teaching diagram.

Family: Special teams

What it is: A high, shorter kickoff aimed between deep returners and upbacks.

When to use it: When the kicking team wants controlled field position and wants to avoid a star returner.

Good against: Return teams with poor communication or slow coverage recognition.

Bad against: Well-drilled return units and situations where touchback is preferable.

Pairs well with: Pairs with directional kickoff.

Fake Punt#

Fake Punt Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Fake Punt LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS P fake punt run/pass Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Fake Punt teaching diagram.

Family: Special teams

What it is: A punt look that turns into a run or pass before the kick.

When to use it: Near midfield, fourth-and-manageable, or when the defense overplays punt block/return.

Good against: Conservative punt returns, poor contain, and defenders bailing early.

Bad against: Alert punt defense, bad field position, and long-yardage fourth downs.

Pairs well with: Pairs with rugby punt and swinging gate.

Fake Field Goal#

Fake Field Goal Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Fake Field Goal LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS K H holder keeps/throws Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Fake Field Goal teaching diagram.

Family: Special teams

What it is: A field-goal look that becomes a run or pass, usually through the holder, wing, or eligible tight end.

When to use it: When the defense sells out for block or relaxes in coverage.

Good against: Aggressive block units, poor edge contain, and defenders ignoring eligible players.

Bad against: Disciplined field-goal safe calls and long distances to gain.

Pairs well with: Pairs with swinging gate and tackle eligible.

Punt Block#

Punt Block Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Punt Block LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS P Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Punt Block teaching diagram.

Family: Special teams

What it is: A pressure call sending rushers to block the punt before it leaves the punter’s foot.

When to use it: When field position swing is worth the risk or the punter/protection has shown weakness.

Good against: Slow operation time, poor shield protection, and predictable snap cadence.

Bad against: Rugby punts, max-protect punt, and return opportunities lost because rushers are committed.

Pairs well with: Pairs with punt safe and field-position pressure.

Kickoff Return#

Kickoff Return Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Kickoff Return LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS wedge / lane return Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Kickoff Return teaching diagram.

Family: Special teams

What it is: A designed return lane or blocking scheme from a kickoff.

When to use it: When the returner has space, the kick is short, or the offense needs field position.

Good against: Poor coverage lanes, short kicks, and overpursuing coverage teams.

Bad against: Strong directional coverage, high hang time, and penalties from blocking in space.

Pairs well with: Pairs with middle, sideline, and counter returns.

Punt Return#

Punt Return Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Punt Return LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS PR sideline return Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Punt Return teaching diagram.

Family: Special teams

What it is: A designed return after a punt, often using sideline, middle, or wall principles.

When to use it: When the return team has enough blockers released and the punt is returnable.

Good against: Low hang time, poor lane integrity, and punters who miss directional targets.

Bad against: Great hang time, gunners winning outside, and field-position risk near the goal line.

Pairs well with: Pairs with fair catch rules and punt block bluff.

Fair Catch Kick#

Fair Catch Kick Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Fair Catch Kick LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS short high kick Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Fair Catch Kick teaching diagram.

Family: Special teams

What it is: A rare free-kick field-goal attempt after a fair catch, governed by specific rules.

When to use it: Unusual end-of-half situations when the fair catch spot is within long field-goal range.

Good against: Defenses unfamiliar with the situation and no time for a normal drive.

Bad against: Long distance, weather, and scarcity of practical opportunities.

Pairs well with: Pairs with clock-management education.

Quick Kick#

Quick Kick Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Quick Kick LOS LT LG C RG RT X Y LT LG C RG RT Z QB RB E T T E W M S CB CB FS SS QB surprise kick Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Quick Kick teaching diagram.

Family: Special teams

What it is: A surprise punt from a normal offensive look, often by a quarterback.

When to use it: When the defense is not in return personnel and the offense wants field position.

Good against: Defenses with no deep returner, fourth-and-long near midfield, and windy/field-position games.

Bad against: Modern return awareness, risk of a poor kick, and situations where keeping possession matters more.

Pairs well with: Pairs with spread offense and surprise tempo.