Football Plays

Pass Concepts

Dropback concepts, screens, play-action calls, and trick plays that combine routes with backfield action.

Football plays field diagramA simplified football field showing offensive routes, run action, defensive coverage, and pressure arrows.SNAPXLTLGCRGRTYZQBRBHCBETTEMSCBFSSSRun lanes, routes, coverages, pressures, and special teams calls

Play categories

Use these pages to focus on one play family at a time, then jump into the calls, coverages, and special teams plays that match what you are studying.

Overview

Play index

Filter within this category by jumping directly to a call, concept, coverage, pressure, or special teams play.

34 plays

Pass Concepts#

Multi-route passing designs that combine individual routes into coverage stressors.

Mesh#

Mesh Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Mesh LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Mesh teaching diagram.

Family: Pass concept

What it is: Two shallow crossers pass close to each other, creating traffic for man defenders and settle windows against zone.

When to use it: Third down, red zone, or as a base Air Raid/spacing concept against mixed coverages.

Good against: Man coverage, blitz man, and spot-drop zones where crossers can sit in open grass.

Bad against: Zone blitz, banjo calls, match coverage that exchanges crossers, and heavy interior pressure.

Pairs well with: Pairs with wheel, rail, corner, and sit routes.

Smash#

Smash Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Smash LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Smash teaching diagram.

Family: Pass concept

What it is: A short hitch or stop route outside with a corner route behind it. The quarterback reads the corner/flat defender.

When to use it: Against two-high defenses or corners squatting in the flat.

Good against: Cover 2, soft corners, and red-zone situations where the corner route threatens the pylon.

Bad against: Cloud coverage that traps the hitch with safety help over the corner, and Cover 4 match rules.

Pairs well with: Pairs with fade, hitch, and seam backside.

Flood / Sail#

Flood / Sail Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Flood / Sail LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Flood / Sail teaching diagram.

Family: Pass concept

What it is: A three-level stretch to one side: deep, intermediate, and flat. It forces one side of the zone to defend multiple depths.

When to use it: Off play-action, boot, or rollouts when the quarterback can read high-to-low.

Good against: Cover 3, Cover 4, and zone teams that do not match vertical spacing well.

Bad against: Man coverage, fast pressure off the boot side, and hard flat defenders collisioning the low route.

Pairs well with: Pairs with outside zone boot and dagger backside.

Levels#

Levels Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Levels LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Levels teaching diagram.

Family: Pass concept

What it is: Multiple in-breaking routes at different depths. The quarterback reads which linebacker level opens.

When to use it: When linebackers widen or drop unevenly and the offense wants middle-of-field throws.

Good against: Cover 3, Cover 4, and man coverage if rubs create separation.

Bad against: Robber coverage, Tampa 2 middle runners, and pressure forcing the ball out early.

Pairs well with: Pairs with shallow cross, dagger, and drive.

Four Verticals#

Four Verticals Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Four Verticals LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Four Verticals teaching diagram.

Family: Pass concept

What it is: Four receivers push vertically to stretch deep coverage across the width of the field.

When to use it: When the offense wants to attack seams, stress safeties, or create a checkdown underneath deep coverage.

Good against: Cover 2 seams, Cover 3 seams, and man coverage without enough safety help.

Bad against: Strong pass rush, quarters matching verticals, and Tampa 2 if the middle runner carries well.

Pairs well with: Pairs with draw, shallow checkdown, and Hail Mary.

Dagger#

Dagger Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Dagger LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Dagger teaching diagram.

Family: Pass concept

What it is: A clear-out vertical route paired with a deep dig behind it. The vertical route lifts coverage; the dig attacks the vacated window.

When to use it: When the offense wants an intermediate shot over linebackers.

Good against: Cover 3, Cover 1 if the dig wins, and safeties occupied by vertical routes.

Bad against: Robber coverage, Tampa 2, and pass rush that prevents the dig from developing.

Pairs well with: Pairs with go, dig, and play-action.

Y-Cross#

Y-Cross Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Y-Cross LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Y-Cross teaching diagram.

Family: Pass concept

What it is: A tight end or slot runs a deep crossing route while other routes occupy the flat and deep outside zones.

When to use it: A staple against zone because the crosser can keep moving or settle in a void.

Good against: Cover 3, Cover 4, and linebackers that lose depth on play-action.

Bad against: Man coverage with a good matchup defender, robber safety, and pressure that cuts off the crosser.

Pairs well with: Pairs with Air Raid, play-action, and backside comeback.

Mills#

Mills Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Mills LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Mills teaching diagram.

Family: Pass concept

What it is: A post over the top paired with a dig underneath. The dig can pull down a safety or robber, opening the post.

When to use it: When safeties are aggressive against intermediate in-breakers.

Good against: Cover 4, Cover 2 if the middle is influenced, and safeties who jump the dig.

Bad against: Single-high safety staying disciplined, Tampa 2, and pressure before the post wins.

Pairs well with: Pairs with post, dig, and play-action.

Drive#

Drive Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Drive LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Drive teaching diagram.

Family: Pass concept

What it is: A shallow crosser with a dig behind it. The quarterback reads low-to-high or high-to-low based on coverage.

When to use it: When the offense wants a defined man-beater that also has zone answers.

Good against: Man coverage, linebackers chasing the shallow, and Cover 3 hook windows.

Bad against: Robber coverage, match coverage passing off the shallow, and interior pressure.

Pairs well with: Pairs with shallow cross, levels, and swing routes.

Shallow Cross#

Shallow Cross Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Shallow Cross LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Shallow Cross teaching diagram.

Family: Pass concept

What it is: A shallow route from one side crosses under deeper routes, giving an easy moving target and potential run-after-catch space.

When to use it: Against man, pressure, or zone defenses that vacate the low middle.

Good against: Man coverage, blitz, and linebackers occupied by deeper routes.

Bad against: Zone droppers sitting low, collision from defensive linemen, and safeties robbing crossers.

Pairs well with: Pairs with dig, post, and running back swing.

Spacing#

Spacing Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Spacing LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Spacing teaching diagram.

Family: Pass concept

What it is: Receivers distribute into nearby zones—hitch, flat, and sit routes—to give the quarterback quick triangle reads.

When to use it: Third-and-short/medium, quick game, and when the offense wants a safe answer against multiple coverages.

Good against: Zone coverage, soft underneath defenders, and blitzes that leave quick outlets.

Bad against: Tight man, match coverage squeezing the triangle, and trap corners.

Pairs well with: Pairs with stick, snag, and choice.

Stick#

Stick Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Stick LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Stick teaching diagram.

Family: Pass concept

What it is: A tight end or slot sits/sticks inside while a flat route widens the overhang defender.

When to use it: When the quarterback can read the apex/flat defender quickly.

Good against: Cover 3, quarters underneath zones, and linebackers with dual run/pass responsibility.

Bad against: Press man, hard flat defenders, and zone blitz rotating into the stick window.

Pairs well with: Pairs with stick RPO, inside zone, and quick outs.

Snag#

Snag Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Snag LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Snag teaching diagram.

Family: Pass concept

What it is: A corner route, flat route, and snag route create a triangle read with both high-low and inside-out answers.

When to use it: Red zone, third down, or anytime the offense wants a compact concept to one side.

Good against: Cover 2, soft zone, and man if the snag receiver can post up.

Bad against: Bracket coverage, hard inside leverage, and pressure before the corner route develops.

Pairs well with: Pairs with smash, stick, and spacing.

Yankee#

Yankee Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Yankee LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Yankee teaching diagram.

Family: Shot play

What it is: A deep over/crosser paired with a vertical clear-out, usually off play-action.

When to use it: When linebackers and safeties are reacting hard to the run fake.

Good against: Cover 3, Cover 1, and safeties widened or lifted by vertical routes.

Bad against: Two-high shells, robber defenders, and backside pressure.

Pairs well with: Pairs with outside zone, boot, and post-dig.

Scissors#

Scissors Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Scissors LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Scissors teaching diagram.

Family: Pass concept

What it is: A post and corner cross paths at different depths, forcing defensive backs to exchange or choose.

When to use it: When the offense wants to attack two-high safeties or create a red-zone shot.

Good against: Cover 2, quarters communication issues, and man defenders navigating traffic.

Bad against: Pattern-match defenses that pass routes cleanly and pass rush that prevents timing.

Pairs well with: Pairs with smash and post-wheel.

Hi-Lo#

Hi-Lo Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Hi-Lo LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Hi-Lo teaching diagram.

Family: Pass concept

What it is: Two routes attack the same defender at different depths. The quarterback throws where the defender is not.

When to use it: Any time a zone defender is responsible for too much vertical space.

Good against: Spot-drop zone, Cover 3 hook/curl defenders, and hard flat reactions.

Bad against: Man coverage, pattern-match rules, and disguised rotations that change the read.

Pairs well with: Pairs with stick, flood, and levels.

Hail Mary#

Hail Mary Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Hail Mary LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Hail Mary teaching diagram.

Family: End-game pass

What it is: Multiple receivers push deep toward the end zone while the quarterback throws a contested ball into a crowd.

When to use it: End of half/game, desperation downs, or when normal yardage is impossible.

Good against: Prevent defenses with poor box-out technique or a quarterback with enough time and arm strength.

Bad against: Disciplined prevent, strong pass rush, and situations where a safer field-goal or lateral play is available.

Pairs well with: Pairs with hurry-up, max protection, and laterals after the catch.

Screens, Play-Action, and Trick Plays#

Constraint calls that punish pressure, overpursuit, and defensive eye discipline.

Running Back Screen#

Running Back Screen Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Running Back Screen LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Running Back Screen teaching diagram.

Family: Screen

What it is: The quarterback invites the rush, then throws short to a back behind releasing blockers.

When to use it: Against aggressive pass rush or blitz teams, especially on second/third and long.

Good against: Blitz, wide rush lanes, and defensive linemen running upfield.

Bad against: Zone blitz with droppers underneath, patient rushers, and defensive tackles who retrace quickly.

Pairs well with: Pairs with draw, dropback pass, and swing.

Bubble Screen#

Bubble Screen Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Bubble Screen LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Bubble Screen teaching diagram.

Family: Screen

What it is: A quick throw to a receiver bubbling away from the formation with blockers in front.

When to use it: When the defense gives cushion or the box is too loaded to run inside.

Good against: Off coverage, heavy boxes, and linebackers apexed too far inside.

Bad against: Press nickel, cloud corners, and safeties rotating down before the snap.

Pairs well with: Pairs with bubble RPO, inside zone, and fake bubble go.

Tunnel Screen#

Tunnel Screen Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Tunnel Screen LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Tunnel Screen teaching diagram.

Family: Screen

What it is: The receiver starts outside, comes back inside, and catches the ball behind blockers releasing downfield.

When to use it: When defensive backs bail or the defense widens to stop bubbles.

Good against: Soft corners, aggressive edge rush, and defenses flowing outside.

Bad against: Man press, interior defenders retracing, and linebackers reading screen quickly.

Pairs well with: Pairs with vertical shots and bubble screens.

Jailbreak Screen#

Jailbreak Screen Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Jailbreak Screen LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Jailbreak Screen teaching diagram.

Family: Screen

What it is: A fast receiver screen with multiple linemen releasing, designed to create a wall in space.

When to use it: When the offense wants a perimeter constraint against pressure.

Good against: Blitz, off coverage, and pass rushers who vacate the underneath area.

Bad against: Physical press corners, zone blitz droppers, and penalties from linemen leaving too early.

Pairs well with: Pairs with quick game and play-action shots.

Tight End Screen#

Tight End Screen Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Tight End Screen LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Tight End Screen teaching diagram.

Family: Screen

What it is: A tight end delays as if blocking or releasing vertically, then catches a short pass behind flow.

When to use it: Against teams keying backs and receivers or linebackers overplaying pass drops.

Good against: Aggressive linebackers, edge pressure, and defenses ignoring the tight end in protection.

Bad against: Man coverage by a safety, defensive ends retracing, and clogged middle traffic.

Pairs well with: Pairs with wham, split zone, and pop pass.

Smoke Screen#

Smoke Screen Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Smoke Screen LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Smoke Screen teaching diagram.

Family: Screen/quick pass

What it is: An immediate throw to an outside receiver before the defense can close cushion.

When to use it: When a corner is giving a large pre-snap cushion.

Good against: Soft corner technique, prevent, and perimeter defenders aligned too deep.

Bad against: Press, cloud corners, and corners who trigger downhill quickly.

Pairs well with: Pairs with fade, stop-and-go, and slant.

Play-Action Pass#

Play-Action Pass Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Play-Action Pass LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Read Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Play-Action Pass teaching diagram.

Family: Play-action

What it is: The offense shows run action first, then throws after second-level defenders react.

When to use it: After establishing a credible run threat or when linebackers are run-first.

Good against: Aggressive linebackers, safeties fitting the run, and defenses overplaying tendencies.

Bad against: Pass rush that ignores the fake, two-high coverage that stays deep, and obvious passing downs.

Pairs well with: Pairs with inside zone, power, stretch, and glance/post routes.

Naked Boot#

Naked Boot Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Naked Boot LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS QB boot Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Naked Boot teaching diagram.

Family: Play-action

What it is: A bootleg without a dedicated backside protector. The quarterback relies on the fake to hold the edge.

When to use it: When backside defenders are crashing hard and the quarterback can move well.

Good against: Overpursuit, zone-heavy teams, and defensive ends chasing the run fake.

Bad against: Disciplined backside contain, edge blitz, and quarterbacks who cannot escape quickly.

Pairs well with: Pairs with split zone and outside zone.

Waggle#

Waggle Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Waggle LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS QB boot Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Waggle teaching diagram.

Family: Play-action

What it is: A play-action rollout with crossing routes, often from Wing-T or run-heavy structures.

When to use it: After sweep, buck, or power action has forced linebackers to step downhill.

Good against: Run-first defenses, man coverage losing receivers across the field, and linebackers with poor eye discipline.

Bad against: Contain rush, robber coverage on crossers, and safeties staying over the top.

Pairs well with: Pairs with buck sweep and trap.

Flea Flicker#

Flea Flicker Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Flea Flicker LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Flea Flicker teaching diagram.

Family: Trick play

What it is: The quarterback hands to a back, the back pitches back, and the quarterback throws deep after defenders react to the run.

When to use it: When safeties are attacking run action and the offense has time for a delayed shot.

Good against: Aggressive safeties, Cover 1/3 rotations, and linebackers overcommitting.

Bad against: Deep two-high shells, strong pass rush, and poor ball-handling conditions.

Pairs well with: Pairs with inside zone, power, and go/post routes.

Halfback Pass#

Halfback Pass Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Halfback Pass LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Halfback Pass teaching diagram.

Family: Trick play

What it is: A running back sells a run or toss, then throws to a receiver after the defense collapses.

When to use it: When the back is a capable passer and pursuit is overplaying the run.

Good against: Aggressive safeties, man defenders losing eye discipline, and corners who abandon receivers to tackle.

Bad against: Disciplined contain, zone defenders keeping depth, and poor throwing mechanics from the back.

Pairs well with: Pairs with toss, sweep, and reverse.

Hook and Ladder / Hook and Lateral#

Hook and Ladder / Hook and Lateral Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Hook and Ladder / Hook and Lateral LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Hook and Ladder / Hook and Lateral teaching diagram.

Family: Trick play

What it is: One receiver catches a hook/curl and laterals to a teammate running past him.

When to use it: Late-game yardage needs or against defenders converging hard on the first catch point.

Good against: Prevent zones, defenders tackling the first receiver immediately, and pursuit focused on the ball.

Bad against: Man coverage that follows the second runner, crowded lateral lanes, and poor spacing/ball security.

Pairs well with: Pairs with hook, curl, and hurry-up.

Double Pass#

Double Pass Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Double Pass LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Double Pass teaching diagram.

Family: Trick play

What it is: The quarterback throws a legal backward pass or lateral to a teammate, who then throws downfield.

When to use it: When the defense overreacts to quick screens or perimeter throws.

Good against: Corners who trigger on screens, safeties fitting downhill, and aggressive pursuit.

Bad against: Press-man staying attached, zone defenders keeping depth, and risk of illegal forward pass if the first throw crosses the line.

Pairs well with: Pairs with smoke screen and bubble screen.

Statue of Liberty#

Statue of Liberty Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Statue of Liberty LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS hidden handoff Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Statue of Liberty teaching diagram.

Family: Trick play

What it is: The quarterback fakes a pass while secretly handing the ball to a back crossing behind him.

When to use it: As a surprise call when defenders are keying the quarterback’s throwing motion.

Good against: Aggressive pass rush, linebackers looking upfield, and defenses expecting a dropback throw.

Bad against: Disciplined eyes, interior penetration, and defenders who see the backfield exchange.

Pairs well with: Pairs with dropback pass and draw.

Fake Spike#

Fake Spike Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Fake Spike LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Fake Spike teaching diagram.

Family: Clock/trick play

What it is: The offense lines up as if to stop the clock, but the quarterback throws immediately instead of spiking.

When to use it: Late-game situations when the defense relaxes or aligns casually.

Good against: Defenses expecting a clock stoppage, off coverage, and confusion after a hurry-up snap.

Bad against: Alert defenses, officials/clock risk, and situations where a real spike is strategically better.

Pairs well with: Pairs with quick out, fade, and slant.

Tackle Eligible#

Tackle Eligible Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Tackle Eligible LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS eligible tackle Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Tackle Eligible teaching diagram.

Family: Trick/personnel play

What it is: An offensive tackle reports eligible or aligns legally as an eligible receiver, then releases into a route.

When to use it: Goal line or heavy personnel when the defense ignores eligible linemen.

Good against: Goal-line man coverage, defenses overloading known receivers, and teams keying run personnel.

Bad against: Rules/communication mistakes, zone defenders in the flat, and defenders alerting to the report.

Pairs well with: Pairs with heavy play-action.

Fumblerooski / Hidden Ball#

Fumblerooski / Hidden Ball Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Fumblerooski / Hidden Ball LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS hidden handoff Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Fumblerooski / Hidden Ball teaching diagram.

Family: Historic/trick play

What it is: A hidden-ball concept where the offense disguises who has the ball. It is mostly historical and rule-dependent, so modern legality must be checked before use.

When to use it: As historical context or for explaining famous trick-play families, not as a default modern call.

Good against: Defenses that lose sight of the ball and overpursue the apparent carrier.

Bad against: Modern officiating restrictions, alert defenders, and any situation where ball security matters more than deception.

Pairs well with: Pairs with trick-play history and rule notes.