Football Plays

Pass Routes

The route tree and receiver releases used to attack man, zone, leverage, and late-game sideline space.

Football plays field diagramA simplified football field showing offensive routes, run action, defensive coverage, and pressure arrows.SNAPXLTLGCRGRTYZQBRBHCBETTEMSCBFSSSRun lanes, routes, coverages, pressures, and special teams calls

Play categories

Use these pages to focus on one play family at a time, then jump into the calls, coverages, and special teams plays that match what you are studying.

Overview

Play index

Filter within this category by jumping directly to a call, concept, coverage, pressure, or special teams play.

22 plays

Pass Routes#

The route tree and related receiver patterns. These can be standalone quick-game calls or building blocks inside larger pass concepts.

Go / Fly / Streak#

Go / Fly / Streak Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Go / Fly / Streak LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Go / Fly / Streak teaching diagram.

Family: Route

What it is: A vertical route straight upfield. It threatens the deepest part of the defense and can also clear space for underneath routes.

When to use it: When the receiver has speed leverage, the corner is squatting, or the offense needs an explosive shot.

Good against: Press-man without safety help, Cover 0, blown rotations, and soft corners who cannot carry vertical speed.

Bad against: Deep safety help, quarters technique with leverage, and pass rush that prevents a full downfield throw.

Pairs well with: Pairs with slants, digs, seams, and Hail Mary.

Seam#

Seam Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Seam LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Seam teaching diagram.

Family: Route

What it is: A vertical route run between zones, often by a slot or tight end. The target is the space between linebackers and safeties.

When to use it: When the defense plays zone and leaves a vertical lane between underneath and deep defenders.

Good against: Cover 2 holes, Tampa 2 stress points, Cover 3 seams, and linebackers who do not carry verticals.

Bad against: Physical reroutes, robber safeties, and match coverages that carry the seam.

Pairs well with: Pairs with four verticals, stick, and pop pass.

Post#

Post Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Post LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Post teaching diagram.

Family: Route

What it is: A vertical stem with an inside break toward the goalposts. It attacks the middle of the field.

When to use it: When the offense wants to punish a single high safety or isolate a safety’s inside leverage.

Good against: Cover 1, Cover 3 if the post can cross the safety’s face, and safeties who overplay outside routes.

Bad against: Two-high shells, robber defenders, and inside leverage man coverage.

Pairs well with: Pairs with Mills, Yankee, and scissors.

Corner / Flag#

Corner / Flag Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Corner / Flag LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Corner / Flag teaching diagram.

Family: Route

What it is: A vertical stem with a break toward the sideline and back pylon. It attacks the deep outside window.

When to use it: Red zone, third down, or against safeties held inside by seams/posts.

Good against: Cover 2 hole shots, inside leverage defenders, and linebackers widening late.

Bad against: Cloud corners, outside leverage man, and safeties sitting on the break.

Pairs well with: Pairs with smash, mesh, and scissors.

Out#

Out Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Out LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Out teaching diagram.

Family: Route

What it is: A route that breaks sharply toward the sideline. It creates timing throws and can stop the clock.

When to use it: Third down, two-minute situations, or when a corner is protecting deep leverage.

Good against: Off coverage, zone holes outside, and man defenders giving inside leverage.

Bad against: Hard flat defenders, squat corners, and pressure that disrupts timing.

Pairs well with: Pairs with stick, spacing, and smash.

In / Dig#

In / Dig Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. In / Dig LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
In / Dig teaching diagram.

Family: Route

What it is: A route that stems vertically and breaks across the middle. The dig is usually deeper than a shallow drag.

When to use it: When linebackers widen or safeties are occupied by vertical routes.

Good against: Cover 3, Cover 4 underneath voids, and man coverage if the receiver can win across face.

Bad against: Robber defenders, collisioning linebackers, and Tampa middle runners.

Pairs well with: Pairs with dagger, drive, and Yankee.

Drag#

Drag Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Drag LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Drag teaching diagram.

Family: Route

What it is: A shallow crossing route run near the line of scrimmage. It gives the quarterback a moving target.

When to use it: Against man coverage, blitz, or as a safe outlet in layered pass concepts.

Good against: Man coverage, linebackers with poor lateral speed, and defenses vacating the low middle.

Bad against: Zone droppers sitting low, defensive line collision, and traffic that disrupts the stem.

Pairs well with: Pairs with mesh, drive, and shallow cross.

Slant#

Slant Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Slant LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Slant teaching diagram.

Family: Route

What it is: A quick inside-breaking route, often after three steps. It wins with leverage and timing.

When to use it: Quick game, RPOs, third-and-medium, and against off or outside leverage corners.

Good against: Off man, outside leverage, blitz, and linebackers stepping downhill.

Bad against: Inside leverage press, robber defenders, and zones clogging the hook/curl area.

Pairs well with: Pairs with glance RPO, slant-flat, and sluggo.

Hitch / Hook#

Hitch / Hook Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Hitch / Hook LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Hitch / Hook teaching diagram.

Family: Route

What it is: A short vertical stem with a stop and turn back to the quarterback.

When to use it: When corners are bailing or the offense wants a high-percentage perimeter completion.

Good against: Soft corners, Cover 3 cushion, and man defenders respecting vertical speed.

Bad against: Squat corners, trap coverage, and defenders with clean break angles.

Pairs well with: Pairs with hitch-and-go, spacing, and smash.

Curl#

Curl Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Curl LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Curl teaching diagram.

Family: Route

What it is: A deeper stop route where the receiver works upfield, curls back, and settles in a void.

When to use it: When the quarterback needs a reliable intermediate target against zone.

Good against: Cover 3 hook/curl windows, off-man, and linebackers carrying vertical routes.

Bad against: Robber coverage, tight underneath zones, and corners sitting at the sticks.

Pairs well with: Pairs with flat routes, dagger, and flood.

Comeback#

Comeback Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Comeback LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Comeback teaching diagram.

Family: Route

What it is: A vertical stem that breaks back toward the sideline. It punishes defensive backs who turn and run.

When to use it: When a receiver has sold vertical speed and the quarterback can place the ball outside.

Good against: Off-man, deep third corners, and defenders afraid of the go route.

Bad against: Cloud coverage, squat corners, and weak sideline arm strength.

Pairs well with: Pairs with go routes and fade-stop concepts.

Flat / Arrow#

Flat / Arrow Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Flat / Arrow LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Flat / Arrow teaching diagram.

Family: Route

What it is: A short route into the flat, often by a back, tight end, or slot. It gives the offense an immediate outlet.

When to use it: When the defense vacates the flat or the quarterback needs a quick answer to pressure.

Good against: Blitz, inside leverage, and zone structures that widen late.

Bad against: Hard flats, rolled-down corners, and linebackers with a free path to tackle.

Pairs well with: Pairs with stick, mesh, spacing, and play-action.

Swing#

Swing Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Swing LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Swing teaching diagram.

Family: Route

What it is: A back releases wide on a rounded path, giving the quarterback a short throw with room near the sideline.

When to use it: Against interior pressure or when the offense wants a running back isolated on a linebacker.

Good against: Blitz, man coverage with slow linebackers, and defenses packed inside.

Bad against: Fast apex defenders, cloud corners, and safeties triggering downhill.

Pairs well with: Pairs with screen, angle, and mesh.

Wheel#

Wheel Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Wheel LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Wheel teaching diagram.

Family: Route

What it is: A receiver or back starts toward the flat, then turns vertically up the sideline.

When to use it: When defenders jump the flat or a linebacker is matched on a back.

Good against: Cover 2 flat defenders, man linebackers, and defenses overplaying bubble/swing action.

Bad against: Deep outside leverage, safeties carrying the wheel, and pressure that prevents the double move.

Pairs well with: Pairs with post-wheel, mesh rail, and flood.

Angle / Texas#

Angle / Texas Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Angle / Texas LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Angle / Texas teaching diagram.

Family: Route

What it is: A back releases outside, then cuts sharply back inside over the ball.

When to use it: When linebackers widen with swing action or the offense wants a back attacking the middle.

Good against: Man linebackers, empty/choice spacing, and blitz looks that open the low middle.

Bad against: Robber defenders, linebackers with inside leverage, and zones clogging the hook area.

Pairs well with: Pairs with choice, mesh, and quick game.

Choice / Option Route#

Choice / Option Route Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Choice / Option Route LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Choice / Option Route teaching diagram.

Family: Route

What it is: A receiver reads leverage and chooses the best break, commonly in, out, or sit.

When to use it: When the offense trusts the receiver and quarterback to make the same coverage read.

Good against: Man coverage, soft zone voids, and match coverages that declare leverage post-snap.

Bad against: Disguised coverage, bracket coverage, and inexperienced receivers who read late.

Pairs well with: Pairs with empty, spacing, and third-down packages.

Stop-and-Go#

Stop-and-Go Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Stop-and-Go LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Stop-and-Go teaching diagram.

Family: Double move

What it is: The receiver sells a hitch or stop, then accelerates vertically.

When to use it: When defenders are jumping quick game or trying to undercut short routes.

Good against: Aggressive corners, Cover 0, and teams that squat at the sticks.

Bad against: Deep safety help, patient corners, and pass rush that prevents the second phase.

Pairs well with: Pairs with hitch, curl, and smoke screens.

Sluggo#

Sluggo Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Sluggo LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Sluggo teaching diagram.

Family: Double move

What it is: A slant-and-go route. The receiver sells the slant before turning vertical.

When to use it: When defenders are overplaying quick slants or RPO glance routes.

Good against: Inside-leverage defenders who bite on slants, Cover 0, and aggressive safeties.

Bad against: Two-high help, patient corners, and pressure before the go phase develops.

Pairs well with: Pairs with slant RPO and quick slants.

Chair / Out-and-Up#

Chair / Out-and-Up Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Chair / Out-and-Up LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Chair / Out-and-Up teaching diagram.

Family: Double move

What it is: The receiver runs an out route, then turns vertical up the sideline.

When to use it: When the defense is jumping outs in two-minute or third-down situations.

Good against: Flat defenders, squat corners, and safeties held inside by other routes.

Bad against: Deep outside leverage, Cover 2 safety over the top, and poor spacing near the sideline.

Pairs well with: Pairs with out routes, smash, and flood.

Fade#

Fade Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Fade LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Fade teaching diagram.

Family: Route

What it is: A vertical route that widens toward the sideline or back pylon, creating a jump-ball or leverage throw.

When to use it: Red zone, goal line, or when a receiver has size/speed leverage.

Good against: Press-man, small corners, and no safety help.

Bad against: Two-high help, cloud corners, and receivers who cannot stack the defender.

Pairs well with: Pairs with slant, back-shoulder, and fade-stop.

Jerk#

Jerk Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Jerk LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Jerk teaching diagram.

Family: Option route

What it is: A shallow route with a stutter or change of direction, designed to isolate a receiver on a linebacker.

When to use it: When the offense wants a quick man-beater for a slot, tight end, or back.

Good against: Man linebackers, low-hole defenders, and aggressive second-level players.

Bad against: Zone defenders who sit low and athletic linebackers who can mirror.

Pairs well with: Pairs with mesh and spacing.

Hot Route#

Hot Route Teaching diagram with offense in circles, defense in diamonds, the line of scrimmage, and arrows showing the play path or coverage responsibility. Hot Route LOS LT LG C RG RT X H QB RB Y Z E T T E W M S CB CB FS SS hot outlet Circles = offense • Diamonds = defense • Blue arrows = offensive action • Red arrows = defensive action • Dashed = fake/read
Hot Route teaching diagram.

Family: Pressure answer

What it is: A built-in adjustment where a receiver or back becomes an immediate outlet when pressure is coming.

When to use it: Any time the protection cannot account for every rusher.

Good against: Blitz, Cover 0, and overloaded pressure looks.

Bad against: Disguised simulated pressures, trap coverage behind blitz, and poor quarterback-receiver communication.

Pairs well with: Pairs with every passing concept as a protection answer.