Usage Score
4.1
Player Dossier
2015-2016UConn
QB • 6'1" • Walnut Creek, CA, USA
Garrett Anderson is a balanced quarterback profile with 4.1 usage in the latest tracked season.
Usage Score
4.1
Efficiency
40.3
Consistency
28.7
Season Value
43.3
Career Arc
Value trend by season
Best season by Season Value: 2015 Regular Season · UConn
Snapshot
Scouting Read
Best season and peak-game context are pinned here so the rest of the page can stay analytical without losing the headline story.
Garrett Anderson, QB. Best season Best season by Season Value: 2015 Regular Season · UConn. Garrett Anderson is a balanced quarterback profile with 4.1 usage in the latest tracked season.
Garrett Anderson played QB for UConn. Across 2 tracked seasons, Garrett Anderson recorded 122 passing yards, 2 rushing yards, and 12 receiving yards. His top tracked season came in 2015 with UConn.
Lead takeaway
Best season by value score: 2015 Regular Season
UConn paired 59 primary output with 85.9 efficiency.
Supporting note
2016 Regular Season role shape
pass-led usage with 40.3 efficiency.
Supporting note
Career value cooled off
2016 Regular Season fell back from the prior stop by season value score.
Supporting note
Peak game by takeover score: East Carolina
Loss with 43 yards of offense and 67.1 efficiency. It landed in the 100th percentile of the selected season.
Analysis workspace
Filter the strongest season sample, inspect game-level shape, and then drop into the full log without losing the story of the year.
Understand the selected season before dropping into the full game log.
Games
5
Primary Metric / G
13
Efficiency
40.3
Usage
4.1
Consistency
28.7
Best Game by takeover score
East Carolina
Active game
Hover over a point
Hover or select a game to keep its context visible here without the page shifting around.
Follow how the selected stat changes from one game to the next. Spikes mark standout outings, while dips show quieter weeks.
Chronological game order.
Game by game trend chart. Houston: 26. UCF: -10. East Carolina: 43. Boston College: 0. Tulane: 6
Each dot is a game. Farther right means the player carried more of the workload, and higher means they were more efficient with those chances.
Low volumeHigh quality
High volumeHigh quality
Low volumeLower quality
High volumeLower quality
Volume on the x-axis, quality on the y-axis.
Volume versus efficiency scatter chart. Houston: 8 by 45.8. UCF: 1 by 0. East Carolina: 7 by 67.1. Tulane: 5 by 48.4
Compare how this player performed across different situations. "Games" shows how many matchups are included in each split.
Dense stat lines with inline explanations and season-linked highlights.
5 games
Featured metric
Total Offense
Top game by takeover score
East Carolina
Best efficiency game
67.1 vs East Carolina
Track team changes, role shifts, and season-to-season movement.
UConn
2015-2016
Opening stop
Season Value Progression
| Season | Team | Primary | Efficiency | Usage | Delta |
|---|---|---|---|---|---|
| 2015 Regular Season | UConn | 59 | 85.9 | 11.5 | — |
| 2016 Regular Season | UConn | 65 | 40.3 | 4.1 | 6 |
#1 Featured game
Houston
Win with 45 yards of offense and 100 efficiency.
45
Primary metric
45 total offense with 100 efficiency.
#2
East Carolina
43
Primary metric
Loss with 43 yards of offense and 67.1 efficiency.
43 total offense with 67.1 efficiency.
#3
Temple
14
Primary metric
Loss with 14 yards of offense and 71.7 efficiency.
14 total offense with 71.7 efficiency.
#4
Houston
26
Primary metric
Loss with 26 yards of offense and 45.8 efficiency.
26 total offense with 45.8 efficiency.
#5
Tulane
6
Primary metric
Loss with 6 yards of offense and 48.4 efficiency.
6 total offense with 48.4 efficiency.
#1 Season by Season Value
2015 Regular Season · UConn
59 primary output · 85.9 efficiency · 11.5 usage
63.5
#2
2016 Regular Season · UConn
43.3
65 primary · 40.3 efficiency · 4.1 usage
0
250+ passing yards
0
300+ total offense
0
3+ TD games
3
Above avg efficiency
Career Facts
1
Career teams
2
Seasons tracked
124
Career Total Offense
Data Context
Coverage spans 2 tracked seasons, 7 games, and base opponent context only. Derived metrics fall back to raw production when share or rating context is missing.
Next best actions
Move from the player story into the game log, career arc, team context, and video shelf.