Usage Score
13.6
Player Dossier
2008-2010Army
QB • 6'0" • Plant City, FL, USA
Chip Bowden is a balanced quarterback profile with variable involvement in the latest tracked season.
Usage Score
13.6
Efficiency
48.7
Consistency
31.6
Season Value
28.3
Career Arc
Value trend by season
Best season by Season Value: 2008 Regular Season · Army
Snapshot
Scouting Read
Best season and peak-game context are pinned here so the rest of the page can stay analytical without losing the headline story.
Chip Bowden, QB. Best season Best season by Season Value: 2008 Regular Season · Army. Chip Bowden is a balanced quarterback profile with variable involvement in the latest tracked season.
Chip Bowden played QB for Army. Across 3 tracked seasons, Chip Bowden recorded 388 passing yards, 631 rushing yards, and 4 touchdowns. His top tracked season came in 2008 with Army.
Lead takeaway
Best season by value score: 2008 Regular Season
Army paired 854 primary output with 49.3 efficiency.
Supporting note
2009 Regular Season role shape
pass-led usage with 48.7 efficiency.
Supporting note
Career value cooled off
2010 Regular Season fell back from the prior stop by season value score.
Supporting note
Peak game by takeover score: Iowa State
Loss with 129 yards of offense and 46.5 efficiency. It landed in the 100th percentile of the selected season.
Analysis workspace
Filter the strongest season sample, inspect game-level shape, and then drop into the full log without losing the story of the year.
Understand the selected season before dropping into the full game log.
Games
4
Primary Metric / G
41.3
Efficiency
48.7
Usage
13.6
Consistency
31.6
Best Game by takeover score
Iowa State
Active game
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Hover or select a game to keep its context visible here without the page shifting around.
Follow how the selected stat changes from one game to the next. Spikes mark standout outings, while dips show quieter weeks.
Chronological game order.
Game by game trend chart. Ball State: 0. Iowa State: 129. Temple: 37. Rutgers: -1
Each dot is a game. Farther right means the player carried more of the workload, and higher means they were more efficient with those chances.
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Volume on the x-axis, quality on the y-axis.
Volume versus efficiency scatter chart. Ball State: 1 by 33.3. Iowa State: 34 by 46.5. Temple: 4 by 90. Rutgers: 6 by 25
Compare how this player performed across different situations. "Games" shows how many matchups are included in each split.
Dense stat lines with inline explanations and season-linked highlights.
4 games
Featured metric
Total Offense
Top game by takeover score
Iowa State
Best efficiency game
90 vs Temple
Track team changes, role shifts, and season-to-season movement.
Army
2008-2010
Opening stop
Season Value Progression
| Season | Team | Primary | Efficiency | Usage | Delta |
|---|---|---|---|---|---|
| 2008 Regular Season | Army | 854 | 49.3 | 34.2 | — |
| 2009 Regular Season | Army | 165 | 48.7 | 13.6 | -689 |
| 2010 Regular Season | Army | 0 | — | — | -165 |
#1 Featured game
Texas A&M
Loss with balanced pass-rush production and strong creator value.
132
Primary metric
132 total offense with 42.7 efficiency.
#2
Akron
76
Primary metric
Loss with balanced pass-rush production and strong creator value.
76 total offense with 80.7 efficiency.
#3
Iowa State
129
Primary metric
Loss with 129 yards of offense and 46.5 efficiency.
129 total offense with 46.5 efficiency.
#4
Tulane
90
Primary metric
Win with balanced pass-rush production and strong creator value.
90 total offense with 73.9 efficiency.
#5
Buffalo
99
Primary metric
Loss with 99 yards of offense and 68.8 efficiency.
99 total offense with 68.8 efficiency.
#1 Season by Season Value
2008 Regular Season · Army
854 primary output · 49.3 efficiency · 34.2 usage
64.8
#2
2009 Regular Season · Army
28.3
165 primary · 48.7 efficiency · 13.6 usage
#3
2010 Regular Season · Army
—
0 primary · — efficiency · — usage
0
250+ passing yards
0
300+ total offense
0
3+ TD games
4
Above avg efficiency
Career Facts
1
Career teams
3
Seasons tracked
1,019
Career Total Offense
Data Context
Coverage spans 3 tracked seasons, 15 games, and base opponent context only. Derived metrics fall back to raw production when share or rating context is missing.
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