Player Dossier

2009-2010

Temple

Muhammad Wilkerson

DT • 6'5" • Linden, NJ, USA

Ball-hunting defenderSplash play profile

Muhammad Wilkerson shows a ball-hunting defender profile with 0 disruption score.

Usage / Role

0%

Rotational defensive role

lowfeatured

Impact Production

0

Developing production for a defensive lineman

lowelite

Reliability

0

Sporadic game-to-game production

lowhigh

Star Power

18

Limited ceiling signals so far

limitedstar

Career Arc

Value trend by season

Best season by Season Value: 2010 Regular Season · Temple

0910

Snapshot

Career Teams
1
Unique Seasons
2
Program Path
Temple
Peak Game
Peak game by takeover score: UConn

NFL Draft

Draft Year
2011
Selection
Round 1 · Pick 30
Overall
No. 30
NFL Team
New York Jets

Muhammad Wilkerson, DT. Best season Best season by Season Value: 2010 Regular Season · Temple. Muhammad Wilkerson shows a ball-hunting defender profile with 0 disruption score.

Quick Answers

Muhammad Wilkerson quick answers

Latest team and position
Temple · DT
Career Tackles
0
Tracked sample
2 unique seasons · 2 entries · 1 games
Best season
2010 Regular Season · Temple
Top game
UConn
NFL Draft
2011 · Round 1 · Pick 30 · New York Jets
Latest roster
No. 9 · Class 2010

Season Ledger

Crawlable season-by-season stats

SeasonTeamGamesTacklesTFLSacksQB HurPDTDOverall
2009 Regular SeasonTemple00-0--0-
2010 Regular SeasonTemple10-0--050

Related Context

Muhammad Wilkerson played DT for Temple. Across 2 tracked seasons, Muhammad Wilkerson recorded 3 receiving yards. His top tracked season came in 2010 with Temple.

Player insights

Lead takeaway

Best season by value score: 2010 Regular Season

Temple paired 0 primary output with 0 efficiency.

Supporting note

2010 Regular Season role shape

impact-led usage with 0 efficiency.

Supporting note

Career value is trending up

2010 Regular Season improved on the prior stop by season value score.

Supporting note

Peak game by takeover score: UConn

Win with 0 impact plays across the defensive snap sheet. It landed in the 100th percentile of the selected season.

Analysis workspace

Season Workbench

Filter the strongest season sample, inspect game-level shape, and then drop into the full log without losing the story of the year.

Season Explorer

Understand the selected season before dropping into the full game log.

2010 Regular Season · Temple

Games

1

Havoc Plays / G

0

Efficiency

0

Usage

Consistency

100

Best Game by takeover score

UConn

Not enough games exist for the full explorer. The summary cards stay available so the season still reads clearly.

Active game

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Game-by-Game Trend

Follow how the selected stat changes from one game to the next. Spikes mark standout outings, while dips show quieter weeks.

Not enough games are available for a full trend line yet.

Volume vs Efficiency

Each dot is a game. Farther right means the player carried more of the workload, and higher means they were more efficient with those chances.

Scatter view is hidden because this season does not have enough game-to-game variety yet.

Split Comparison

Compare how this player performed across different situations. "Games" shows how many matchups are included in each split.

All Games0 · Games = 1

Game Log

Dense stat lines with inline explanations and season-linked highlights.

1 games

Featured metric

Havoc Plays

Top game by takeover score

UConn

Best efficiency game

0 vs UConn

Result
Sat 9/18vs UConnW 30-16

Career Arc

Track team changes, role shifts, and season-to-season movement.

  1. 1

    Temple

    2009-2010

    Opening stop

Season Value Progression

20092010
SeasonTeamPrimaryEfficiencyUsageDelta
2009 Regular SeasonTemple0
2010 Regular SeasonTemple000

Signature Performances

Top Games

#1 Featured game

vs UConn

Week 3 · W 30-16

Win with 0 impact plays across the defensive snap sheet.

0

Havoc Plays

0 takeover

0 disruption/tackle impact with 0 takeover score.

Top Seasons

#1 Season by Season Value

2010 Regular Season · Temple

0 primary output · 0 efficiency · usage

50

#2

2009 Regular Season · Temple

0 primary · efficiency · usage

Milestones

0

Impact games

0

Splash games

0

10+ tackle games