Usage / Role
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Role sample still building
Player Dossier
2006-2006Utah State
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Riley Nelson shows a productive multi-phase profile across the tracked sample.
Usage / Role
—
Role sample still building
Impact Production
—
Production sample still building
Reliability
13
Sporadic game-to-game production
Star Power
54
Limited ceiling signals so far
Career Arc
Value trend by season
Best season by Season Value: 2006 Regular Season · Utah State
Snapshot
Riley Nelson, player. Best season Best season by Season Value: 2006 Regular Season · Utah State. Riley Nelson shows a productive multi-phase profile across the tracked sample.
Quick Answers
Season Ledger
| Season | Team | Games | TD | Primary | Overall |
|---|---|---|---|---|---|
| 2006 Regular Season | Utah State | 8 | 0 | 6 | 56.3 |
Related Context
Riley Nelson is listed for Utah State. Detailed college production data is limited on CFB Track.
Lead takeaway
Best season by value score: 2006 Regular Season
Utah State paired 6 primary output with — efficiency.
Supporting note
2006 Regular Season role shape
impact-led usage with — efficiency.
Supporting note
Peak game by takeover score: Louisiana Tech
Loss with a strong all-around stat line. It landed in the 100th percentile of the selected season.
Analysis workspace
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Games
8
Primary Metric / G
0.8
Efficiency
—
Usage
—
Consistency
12.5
Best Game by takeover score
Louisiana Tech
Active game
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Follow how the selected stat changes from one game to the next. Spikes mark standout outings, while dips show quieter weeks.
Chronological game order.
Game by game trend chart. Idaho: 0. Fresno State: 2. San José State: 2. Louisiana Tech: 2. Hawai'i: 0. Nevada: 0. Boise State: 0. New Mexico State: 0
Each dot is a game. Farther right means the player carried more of the workload, and higher means they were more efficient with those chances.
Compare how this player performed across different situations. "Games" shows how many matchups are included in each split.
Dense stat lines with inline explanations and season-linked highlights.
8 games
Featured metric
Touchdowns
Top game by takeover score
Louisiana Tech
Best efficiency game
— vs New Mexico State
| Result | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sat 11/25 | vs New Mexico State | L 20-42 | 3 | 6 | 51 | 50.0 | 0 | 1 | — | 3 | 13 | 4.30 | 0 | 7 |
| Sat 11/18 | @ Boise State | L 10-49 | 6 | 15 | 40 | 40.0 | 0 | 1 | — | 9 | 45 | 5 | 0 | 19 |
| Sat 11/11 | @ Nevada | L 0-42 | 6 | 15 | 45 | 40.0 | 0 | 2 | — | 8 | -2 | -0.30 | 0 | 5 |
| Sat 11/4 | vs Hawai'i | L 10-63 | 17 | 29 | 225 | 58.6 | 0 | 1 | — | 15 | 65 | 4.30 | 0 | 11 |
| Sat 10/21 | @ Louisiana Tech | L 35-48 | 12 | 28 | 249 | 42.9 | 2 | 2 | — | 12 | 26 | 2.20 | 0 | 13 |
| Sat 10/14 | @ San José State | L 14-21 | 21 | 24 | 145 | 87.5 | 2 | 0 | — | 11 | 50 | 4.50 | 0 | 12 |
| Sun 10/8 | vs Fresno State | W 13-12 | 9 | 19 | 120 | 47.4 | 2 | 0 | — | 14 | 76 | 5.40 | 0 | 21 |
| Sat 9/30 | vs Idaho | L 21-41 | 3 | 3 | 50 | 100.0 | 0 | 0 | — | 7 | 17 | 2.40 | 0 | 8 |
Track team changes, role shifts, and season-to-season movement.
Utah State
2006
Opening stop
Season Value Progression
| Season | Team | Primary | Efficiency | Usage | Delta |
|---|---|---|---|---|---|
| 2006 Regular Season | Utah State | 6 | — | — | — |
#1 Featured game
@ Louisiana Tech
Week 8 · L 35-48 · Conference game
Loss with a strong all-around stat line.
2
Touchdowns
100 takeover
2 primary-metric impact.
#2
@ San José State
Week 7 · L 14-21 · Conference game
2
Touchdowns
100 takeover
Loss with a strong all-around stat line.
2 primary-metric impact.
#3
vs Fresno State
Week 6 · W 13-12 · Conference game
2
Touchdowns
100 takeover
Win with a strong all-around stat line.
2 primary-metric impact.
#4
vs New Mexico State
Week 13 · L 20-42 · Conference game
0
Touchdowns
0 takeover
Loss with a strong all-around stat line.
0 primary-metric impact.
#5
@ Boise State
Week 12 · L 10-49 · Conference game
0
Touchdowns
0 takeover
Loss with a strong all-around stat line.
0 primary-metric impact.
#1 Season by Season Value
2006 Regular Season · Utah State
6 primary output · — efficiency · — usage
56.3
3
Impact games
0
Splash games
0
10+ tackle games
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