Player Dossier

2006-2006

Iowa

Dana Brown

Impact contributor

Dana Brown shows a productive multi-phase profile across the tracked sample.

Usage / Role

Role sample still building

lowfeatured

Impact Production

Production sample still building

lowelite

Reliability

50

Useful contributor with volatile peaks

lowhigh

Star Power

67

Useful peak profile

limitedstar

Career Arc

Value trend by season

Best season by Season Value: 2006 Regular Season · Iowa

06

Snapshot

Career Teams
1
Unique Seasons
1
Program Path
Iowa
Peak Game
Peak game by takeover score: Montana
2★

Recruit Profile

Class 2004 · Rating 0.7667

Bishop Carroll · Ebensburg, PA

Committed To
Ohio
Commit Date
Jan 1, 2004

Dana Brown, player. Best season Best season by Season Value: 2006 Regular Season · Iowa. Dana Brown shows a productive multi-phase profile across the tracked sample.

Quick Answers

Dana Brown quick answers

Latest team and position
Iowa · Position unavailable
Career Touchdowns
0
Tracked sample
1 unique seasons · 1 entries · 3 games
Best season
2006 Regular Season · Iowa
Top game
Montana
Recruit profile
2-star · Bishop Carroll · Ohio
High school pipeline
Clairton · 8 FBS recruits · 1 drafted player
Latest roster
Class 2006

Season Ledger

Crawlable season-by-season stats

SeasonTeamGamesTDPrimaryOverall
2006 Regular SeasonIowa20175

Related Context

Dana Brown is listed for Iowa. Detailed college production data is limited on CFB Track.

Player insights

Lead takeaway

Best season by value score: 2006 Regular Season

Iowa paired 1 primary output with — efficiency.

Supporting note

2006 Regular Season role shape

impact-led usage with — efficiency.

Supporting note

Peak game by takeover score: Montana

Win with a strong all-around stat line. It landed in the 100th percentile of the selected season.

Analysis workspace

Season Workbench

Filter the strongest season sample, inspect game-level shape, and then drop into the full log without losing the story of the year.

Season Explorer

Understand the selected season before dropping into the full game log.

2006 Regular Season · Iowa

Games

2

Primary Metric / G

0.5

Efficiency

Usage

Consistency

50

Best Game by takeover score

Montana

Not enough games exist for the full explorer. The summary cards stay available so the season still reads clearly.

Active game

Hover over a point

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Game-by-Game Trend

Follow how the selected stat changes from one game to the next. Spikes mark standout outings, while dips show quieter weeks.

12

Chronological game order.

Game by game trend chart. Montana: 1. Purdue: 0

Volume vs Efficiency

Each dot is a game. Farther right means the player carried more of the workload, and higher means they were more efficient with those chances.

Scatter view is hidden because this season does not have enough game-to-game variety yet.

Split Comparison

Compare how this player performed across different situations. "Games" shows how many matchups are included in each split.

First Half1 · Games = 1 · +1 vs Second Half
Second Half0 · Games = 1 · -1 vs First Half

Game Log

Dense stat lines with inline explanations and season-linked highlights.

2 games

Featured metric

Touchdowns

Top game by takeover score

Montana

Best efficiency game

— vs Purdue

Result
Sat 10/7vs PurdueW 47-17273.5007
Sat 9/2vs MontanaW 41-7294.5018

Career Arc

Track team changes, role shifts, and season-to-season movement.

  1. 1

    Iowa

    2006

    Opening stop

Season Value Progression

2006
SeasonTeamPrimaryEfficiencyUsageDelta
2006 Regular SeasonIowa1

Signature Performances

Top Games

#1 Featured game

vs Montana

Week 1 · W 41-7

Win with a strong all-around stat line.

1

Touchdowns

100 takeover

1 primary-metric impact.

#2

vs Purdue

Week 6 · W 47-17 · Conference game

0

Touchdowns

0 takeover

Win with a strong all-around stat line.

0 primary-metric impact.

#3

@ Ohio State

Week 1

0

Touchdowns

0 takeover

Game with a strong all-around stat line.

0 primary-metric impact.

Top Seasons

#1 Season by Season Value

2006 Regular Season · Iowa

1 primary output · efficiency · usage

75

Milestones

1

Impact games

0

Splash games

0

10+ tackle games