Player Dossier

2004-2005

Navy

David Mahoney

Impact contributor

David Mahoney shows a productive multi-phase profile across the tracked sample.

Usage / Role

Role sample still building

lowfeatured

Impact Production

Production sample still building

lowelite

Reliability

100

Regular contributor with several takeover games

lowhigh

Star Power

87

Elite ceiling indicators

limitedstar

Career Arc

Value trend by season

Best season by Season Value: 2004 Regular Season · Navy

0405

Snapshot

Career Teams
1
Unique Seasons
2
Program Path
Navy
Peak Game
Peak game by takeover score: Rutgers
3★

Recruit Profile

Class 2010 · Rating 0.8789

West Iredell · Statesville, NC

Committed To
Commit Date
Jan 1, 2010

David Mahoney, player. Best season Best season by Season Value: 2004 Regular Season · Navy. David Mahoney shows a productive multi-phase profile across the tracked sample.

Quick Answers

David Mahoney quick answers

Latest team and position
Navy · Position unavailable
Career Touchdowns
0
Tracked sample
2 unique seasons · 2 entries · 2 games
Best season
2004 Regular Season · Navy
Top game
Rutgers
Recruit profile
3-star · West Iredell
High school pipeline
West Iredell · 3 FBS recruits · 0 drafted players
Latest roster
Class 2005

Season Ledger

Crawlable season-by-season stats

SeasonTeamGamesTDPrimaryOverall
2004 Regular SeasonNavy100100
2005 Regular SeasonNavy100100

Related Context

David Mahoney is listed for Navy. Detailed college production data is limited on CFB Track.

Player insights

Lead takeaway

Best season by value score: 2004 Regular Season

Navy paired 0 primary output with — efficiency.

Supporting note

2005 Regular Season role shape

impact-led usage with — efficiency.

Supporting note

Career value stayed steady

2005 Regular Season tracked close to the prior stop by season value score.

Supporting note

Peak game by takeover score: Tulane

Win with a strong all-around stat line. It landed in the 100th percentile of the selected season.

Analysis workspace

Season Workbench

Filter the strongest season sample, inspect game-level shape, and then drop into the full log without losing the story of the year.

Season Explorer

Understand the selected season before dropping into the full game log.

2005 Regular Season · Navy

Games

1

Primary Metric / G

0

Efficiency

Usage

Consistency

100

Best Game by takeover score

Tulane

Not enough games exist for the full explorer. The summary cards stay available so the season still reads clearly.

Active game

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Game-by-Game Trend

Follow how the selected stat changes from one game to the next. Spikes mark standout outings, while dips show quieter weeks.

Not enough games are available for a full trend line yet.

Volume vs Efficiency

Each dot is a game. Farther right means the player carried more of the workload, and higher means they were more efficient with those chances.

Scatter view is hidden because this season does not have enough game-to-game variety yet.

Split Comparison

Compare how this player performed across different situations. "Games" shows how many matchups are included in each split.

All Games0 · Games = 1

Game Log

Dense stat lines with inline explanations and season-linked highlights.

1 games

Featured metric

Touchdowns

Top game by takeover score

Tulane

Best efficiency game

— vs Tulane

Result
Sat 11/5vs TulaneW 49-21

Career Arc

Track team changes, role shifts, and season-to-season movement.

  1. 1

    Navy

    2004-2005

    Opening stop

Season Value Progression

20042005
SeasonTeamPrimaryEfficiencyUsageDelta
2004 Regular SeasonNavy0
2005 Regular SeasonNavy00

Signature Performances

Top Games

#1 Featured game

vs Rutgers

Week 13 · W 54-21

Win with a strong all-around stat line.

0

Touchdowns

0 takeover

0 primary-metric impact.

#2

vs Tulane

Week 10 · W 49-21

0

Touchdowns

0 takeover

Win with a strong all-around stat line.

0 primary-metric impact.

Top Seasons

#1 Season by Season Value

2004 Regular Season · Navy

0 primary output · efficiency · usage

100

#2

2005 Regular Season · Navy

100

0 primary · efficiency · usage

Milestones

0

Impact games

0

Splash games

0

10+ tackle games